The testers at GDC also wanted the track to give more feedback to the player, such as changing color when the player crashes into it. The road could also point the player in the right direction by having arrows pointing in the direction the player should be going. Testers at GDC were also having trouble with the sensitivity of the car especially with the flying aspect of the game. This issue has been known and is being worked on. In the end there will be a sensitivity setting in the menus so the player can choose how sensitive the controls are.
Also, just like from previous playtests, the testers wanted more tricks, and just more opportunities to do tricks. Testers also mentioned that the game world was too static, and our team is currently working on changing that. We are working on having moving objects in the background, moving obstacles on the track, and having obstacles land onto the track. Having a more lively world is the game team's goal for beta and we have made some good progress towards that goal.