Friday, November 5, 2010

Best Words I've Heard Today


It's early, but hey, I just heard the best words from a video game yet. At least with what the game was shooting for. It told me straight out that "Do not play this game to win". The game is meant to be an experience rather than gameplay. Yes there is gameplay, but it is being use to accentuate the experience, rather than it being solely meant for the player to interact with things in the game.

I'm enjoying the fact that you as the player cannot fight the monsters in the game, rather, the player has to think about what they will did when they encounter enemies. Will they run, hide, do a bit of both. Slow down the monster so the player has a chance to hide? The possibilities of what to do are endless because many things are interactable in the game. It's almost like a modern day Myst. It's a 3D environment, but the player is experiencing the world, and trying to figure out what is going on with the character they are playing as. Very interesting stuff.

The name of the game is Amnesia: The Dark Descent and I hope to be frightened by it more when I play it again. I forgot to mention that the game has a very large horror vibe to it. It really plays on the "your own imagination is your worst enemy" and I really enjoy that type of fear. Especially since I do it to my self all the time. I just thought I would share my thoughts on the game. It's great, so far, and I hope to continue enjoying it!

Successful Prototype presentation!


We made it! Our prototype is amazing, and we were actually told by the game teacher that the game we're working is the best he's ever seen at the prototype stage! Wow! That is a really big compliment. The game was graded in 5 categories, each of them having a grade from 1 to 11, and our game received 3 11s and 2 10s! It's the highest we've had so far, and our game will only get better. We were also told that our game is getting close to being considered a mini-triple-A title.

We still have a lot to go to reach the polish that a triple-A game has though, and that is the stage that our team is in. Polishing the game. All we have to do now is tweak values, and experiment with different ideas for the game. First polish though. Then we'll experiment with the game, and see if we can find some more interesting gameplay.

I'll be sure to post a video of the game as soon as possible to show how far we've come since our summer tech demo. Thanks for reading, I'll try to keep you posted on any new developments!